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Shadow Dungeon Wiki

The Shadow Dungeon Wiki index: verified facts on classes, builds, bosses, drops, maps, gameplay, demo, review and release status for OO Cat's dark fantasy ARPG.

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Shadow Dungeon Wiki — a poison-swamp area from the official Steam screenshots
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The wiki reference cluster

The Shadow Dungeon Wiki is an independent, fan-made reference for the dark-fantasy action RPG by OO Cat that launched on Steam for Windows on August 26, 2026. Where a homepage tells you what the game is and where to start, this index is the systematic layer: game facts at a glance, the full hub directory, a glossary of the game's system names, and the rules this wiki follows for what counts as a fact.

Everything here is organized around one discipline: separate what OO Cat has officially published from what media, community, and player testing say, and label each claim accordingly. A week-old loot game changes fast — patch 1.0.1 arrived on August 27, one day after launch — so pages carry their verification dates and update as the game does.

Game facts at a glance

The reference numbers most pages on this site build on, all from the official store content list and the 1.0 launch notes:

FactValue
Developer / PublisherOO Cat (solo developer, self-published)
ReleasedAugust 26, 2026 (Steam, Windows)
Price$9.99 — 10% launch discount to $8.99 until September 9, 2026
Campaign7 chapters, 160+ maps and stages, ~30–50 hours
Classes4 (Sorcerer, Holy Warrior, Archer, Necromancer)
Talent trees / skills12 trees (3 per class), 370+ skills, unlimited skill points
Bosses / monsters60+ unique bosses, 200+ distinct monsters
Items100,000,000+ from 3,200 base templates; 15 armor sets per class
EndgameLevel cap 100 → Paragon Talent Tree; Greater Rifts (4 difficulties)
ModelSingle-player; no microtransactions; no seasonal resets

Facts that do not have official answers are recorded as open questions rather than filled in: no individual boss names beyond the Demon Lord, no per-chapter level recommendations, no published drop-rate percentages, and no documented demo-to-full-game save transfer.

The hub directory

Each hub is the landing page for one search intent, kept deliberately non-overlapping so pages do not compete for the same questions:

  • Classes — the four launch classes, official playstyles, the twelve talent-tree names from official screenshots, and the announced future classes.
  • Best Class — the starting-class decision, with media tier lists and player reports attributed and dated.
  • Builds — talent trees, unlimited skill points, item-granted skills, sets, and the Paragon layer.
  • Bosses — boss counts, the Demon Lord, map-tied difficulty, and endgame encounters.
  • Drops — map-bound loot, the item-skill system, reforging, and the no-reset economy.
  • Maps — chapter structure, the campaign's 30–50 hours, and progression rules.
  • Gameplay — combat, controls, performance, and accessibility.
  • Demo — the free demo app versus the full release, and the save-transfer question.
  • Review — what critics and players agree on, with dated snapshots.
  • Release Date — the launch timeline, current version, and official news channels.
  • Game Info — the entity facts page with the full FAQ.

A short glossary

Official system names, since launch-week coverage uses them loosely:

  • Paragon Levels & Paragon Talent Tree — the post-cap layer unlocked at level 100; enhances attributes, character-specific per the developer.
  • Greater Rifts — the post-story endgame on four difficulties: Normal, Master, Nightmare, Inferno.
  • Mystic Dungeon Challenges — a shipped store-listed system with no published description yet.
  • Treasure Sprites — companion creatures that auto-pickup loot and salvage it to gold, sometimes through walls.
  • Forgetfulness Potion — the Merchant-sold respec item reported by launch-footage guides.
  • Blessing Shrines — 17 permanent shrine pickups listed in the store content.

How this wiki handles sources

Three evidence tiers, used consistently across every page. Official — the Steam store page, OO Cat's launch notes and news posts, official videos and screenshots — is stated as fact. Media and community — reviews, tier lists, forum threads, top-rated Steam reviews — is stated with the outlet or platform and the date. Player-tested claims that trace to footage rather than official documentation — like the Forgetfulness Potion respec — are attributed to the guides that verified them.

We also publish what official material does not say. No official boss list exists beyond the Demon Lord; the store publishes no drop rates; the demo's exact content list and its save-transfer behavior are undocumented; cross-class build claims from launch-week videos are unconfirmed by any official page. Those gaps stay visible instead of being papered over with invented specifics, which is the fastest way a game wiki stops being trustworthy.

Version and update policy

The game launched at 1.0 on August 26, 2026, and fan-tracked patch notes place version 1.0.1 on August 27 with controller, resolution, salvage, and experience fixes. Build-relevant pages on this site note the version they were verified against, and roadmap items — four future classes (Assassin, Engineer, Barbarian, Warlock), mercenaries, tower defense, a rune system, transmutation and crafting — are tracked on the release date page with their official, undated status.

If you are new, the reading order most players want is: classes to meet the four playstyles, best class to choose one, builds to grow it, then drops and bosses for the endgame loop. The gameplay and game info pages cover everything else, and the homepage's redeem-codes section answers the codes question honestly — there are none yet.

What this wiki publishes next

The current build of the site covers the twelve keyword questions players ask, this index included. The next layer of depth is article-level: per-class pages under classes, talent-tree and build write-ups under builds, and boss-by-boss pages under bosses — each published only after it has been checked against the current patch, each carrying the version it was verified on. The demo and release date pages track the free client and the patch cadence that decides when that checking happens.

Editorially, the site holds to the rules on the about page: original organization and analysis rather than scraped store text; player reports labeled as player reports; visible last-updated dates; no paid rankings and no hidden sponsorships. Corrections and source tips go through the contact page — include the URL, the claim, and your source, and credible corrections are checked against first-party material.

Why a fan wiki for a game that has a store page

The store page lists facts; a wiki explains them. Nothing on the store tells you why map-tied drops change how you farm, which class the first ten hours actually favor, or what the 2,400 weapon-granted skills mean for a fresh character — those answers require playing, comparing, and organizing, which is the work this site exists to do. The game's own community produces that knowledge faster than any official page could publish it, and an independent wiki with labeled sources is how it becomes findable in Spanish, Japanese, and Korean as well as English.

The standard being aimed at is simple to state and slow to meet: every number on this site should be traceable to an official page, a dated piece of media, or a named player source — and where none of those exist, the gap should be visible rather than filled. If a page here ever fails that test, the correction address above is the fastest way to fix it.

FAQ

Frequently Asked Questions

Quick answers about Shadow Dungeon.

Is this the official Shadow Dungeon wiki?

No. This is an independent, fan-made reference site with no affiliation to OO Cat or Valve. Every page labels its sources: official store and launch-note facts are stated as facts, and press or community claims are attributed to the outlet or players who made them.

What languages does this wiki cover?

The wiki publishes in English, Spanish, Japanese, and Korean — matching the priority of the game's own 24-language localization. Each page exists per language or not at all; nothing is machine-fallback translated from English.

Does Shadow Dungeon have redeem codes?

No. The 1.0 release has no redeem-code system, so this wiki publishes no codes page. If OO Cat adds one, codes will be documented on the homepage's codes section with their official source.